Lessons learned, and support given
“If there’s one thing about Yakuza that these last few months have taught people,” I thought as I sat at lunch on Monday, “It’s that the fans are a force to take seriously…usually." Fans can be the biggest allies and proponents of games that may not be the huge, multi-million sellers like (insert generic FPS here), or (insert additional generic FPS here). They can create amazing successes for games that were never expected to have them – looking at you, Valkyria Chronicles – and they can
just as easily do the opposite, in some cases.
But more than anything, most fans just want to be heard. Fans want interaction, and to be responded to. So let’s begin this blog post by jumping right in to one of the biggest things fans have been asking about: the content
“If there’s one thing about Yakuza that these last few months have taught people,” I thought as I sat at lunch on Monday, “It’s that the fans are a force to take seriously…usually." Fans can be the biggest allies and proponents of games that may not be the huge, multi-million sellers like (insert generic FPS here), or (insert additional generic FPS here). They can create amazing successes for games that were never expected to have them – looking at you, Valkyria Chronicles – and they can
just as easily do the opposite, in some cases.
But more than anything, most fans just want to be heard. Fans want interaction, and to be responded to. So let’s begin this blog post by jumping right in to one of the biggest things fans have been asking about: the content
Yakuza 3 is huge. Besides exploring Tokyo and Okinawa, you can also visit restaurants, pick up ramen at a local convenience store, go golfing, bowling, fishing, karaoke, or bust some heads in a local street fight.
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